> The field of study that gives computers the ability to learn without being explicitly programmed
>
> <cite>Arthur Samuel (1959)</cite>
> A computer program is said to learn from experience $E$ with respect to some class of tasks $T$ and performance measure $P$, if its performance at tasks in $T$, as measured by $P$, improves with experience $E$
>
> <cite>Tom Mitchell (1997)</cite>
## Key Elements
1. Representation
- How is the data represented?
2. Evaluation
- What is the measure of performance?
3. Optimization
- How can the performance be maximized?
4. Experimentation
- Application of scientific method to multiple approaches
## [[Supervised Learning]]
- [[Support Vector Machines (SVM)]]
## [[Unsupervised Learning]]
- [[Gaussian Mixture Models]]
- [[Expectation Maximization (EM) Algorithm]]
- [[K-Means Clustering]]
- [[Principal Component Analysis]]
[[Backpropogation]]